Monday, 21 October 2013

Magic and Conflicts

Hey all,

So, my visa runs out at the end of the week (very exciting). For the most part, I have everything locked down in regards to me not being paid during my ‘no work’ time. I doubt things will be all that much different, but it will be a strange not being allowed to leave my Canadian prison. I don’t leave all that often, but I think it’s more the fact that someone is telling me I cannot that makes me want to do it—oh well.

The writing section of today’s post has everything to do with the title up above, ‘Magic and Conflicts.’ This is something that I’ve been fiddling with as I wrap up the tail end of Dreamstate II. The book isn’t done, but ya’ know, wrapping up the last bits of everything. Anyway, as I was saying, the content that I’ve been working with isn’t exactly magic, but it’s close enough that if I were to put it into another book, it very well could pass as such—it’s passable magic. The problem is that I’ve never really dealt with anything quite like this in the books that I’ve written and I seem to be having the issue of not really being sure quite how far to take things. I believe that I mentioned last week that I as redoing a scene that was not nearly as exciting as I wanted it to be; this was one of the first instances of the magical-ness showing up in the book and I way undershot. I’ve compensated later on, and I believe took it way, way too far to the other extreme. There comes a point where either everyone and everything afterwards is going to have to be totally nutty to compete with the main characters, or I have to tone it down to a reasonable, but still interesting, level. I have to find the balance point where the reader might suspect that the ‘good guys’ could lose, but make it realistic that they also might win; ideally, they might suffer some losses in search of the greater victory (you’d have to read it to find out if that actually happens, though).

In the first book, Dreamstate: Dark Eyes, I dealt a lot with the relics and zeifer stones in the world. These objects were curious, but never really threatened the balance of power in the book (ignoring the laser bore). Daniel obviously could do something, but no one really knew what it was, how it worked, or why it worked. Most of this obviously carries on into the second book (it’s a bit of a central theme in the series), but the rules are a bit more well defined this time around. In the Dreamstate II, the new magic type stuff is very well known and much less a mystery than the powers of the first book. There are many unknowns and weirdnesses happening (don’t fret, nothing is being given away) but the new magic isn’t one of them. It’s well chronicled, and people, for the most part, understand it. I won’t tell you what the new magic is, but is has a very old lore feel to it—you’ll enjoy it.


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